package com.lifeonwalden.game.mindustry.model;

import com.badlogic.gdx.utils.Array;
import com.lifeonwalden.game.mindustry.entity.Surface;
import com.lifeonwalden.game.mindustry.world.Coordinate;

public class BuildOperation {
    public Array<Surface> buildQueue = new Array<>();
    public Surface startUnit;
    public Coordinate startScreenPoint;
}
